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Everything should have the same kind of techniques used, and you should have some kind of rules in your style. Jasper: You can make whatever textures you want, in whatever style, but the most important thing is to keep it consistent. Minecraft’s got a massive modding community and people who design their own textures for the game – what tips would you give people who want to redesign textures? Also during the weekends, when I’m on the toilet, when I’m cooking, when I’m sleeping… Jasper: You can follow me on Twitter! There’s a link right here.
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Tom: How can our lovely players get their feedback to you? if there’s something with a good point, or I feel like everyone agrees then I will look into it and look if there’s a better way to do it. I listen to feedback that actually resonates with me. Jasper: There’s always a lot of people on Reddit and Twitter and other active community places and I get a lot of feedback. Tom: So do you go by what the majority of players are asking for? Or do you have to use your own instincts a but? So in Version 3, I decided to cut back on the anti-aliasing a bit and make things more crisp and more like the original. That technique is used in pixel-art to blend things better, but if you over-use it, things tend to get blurry and because Minecraft is such a low-resolution game, if you use too much anti-aliasing it will become blurry at some point.
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That was because I’d used the pixel art technique called anti-aliasing. Jasper: The main feedback that I got is that things were blurry. Tom: Congratulations on Version 3! What was the main feedback you took on from Version 2? Because he's so wonderful and generous, he said yes!ĭisclaimer: To make the interview more accessible, the author has chosen to delete 235 of the 237 uses of the word 'bro' that occurred during the following conversation: To celebrate the new textures, I asked Jasper Boerstra if he'd be so kind as to give an EXCLUSIVE INTERVIEW.
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